- al3xus escreveu:
- O enchant é seguro a +4 nas armors que só tem um item.. como leather armor, majestic light, majestic robe... aquelas que precisam up + down, como dc heavy, DC light, IC BP + IC Gaiters, etc, só vão a +3
Mas, não deveria, só existem 3 opções na configuração de quebra por encante: Weapon, Armor e Jewelry. Este negócio de encantar uma armadura de um jeito e outra de outra não existe. O que ocorreu, teoricamente, está no campo da improbabilidade, que comumente é chamado de bug. No ano retrasado, por exemplo, eu quebrei uma Salamander que é Light Up/Low colocando apenas +1. Abaixo posto um exemplo da configuração do Servidor L2java no Gracia e no Interlud, que não é nada diferente da do L2off. Embora que, este último, as mudanças sejam feitas em telas pelo administrador online, ou, diretamente, editando o banco de dados SQL.
Gracia:#============================================================#
# Enchanting & Augmenting #
#============================================================#
# This controls the chance an item has to break if it is enchanted.
# This chance is in %, so if you set this to 100%, enchants will always succeed.
# The chances are in the following order: Weapon, Armor, and Jewelry.
# Retail: 66,66,66,66,66,66
EnchantChanceWeapon = 66
EnchantChanceArmor = 66
EnchantChanceJewelry = 66
BlessedEnchantChanceWeapon = 66
BlessedEnchantChanceArmor = 66
BlessedEnchantChanceJewelry = 66
# This is the enchant limit, if set to 0, there will be no limit.
# If this is set to 10, the maximum enchant will be 10.
# The limits are in the following order: Weapon, Armor, and Jewelry.
# Retail: 0, 0, 0
EnchantMaxWeapon = 0
EnchantMaxArmor = 0
EnchantMaxJewelry = 0
# This is the maximum safe enchant, meaning the chance set above will not
# have an effect on enchants until the enchant # is above the safe enchant
# configured below.
# Example:
# If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8
# regardless of the enchant chance set above.
# EnchantSafeMaxFull is for full body armor (upper and lower)
# Note:
# This should always be greater than 0
# Retail: 3, 4
EnchantSafeMax = 3
EnchantSafeMaxFull = 4
# These controls the chance to get a skill in the augmentation process
# Retail: 15, 30, 45, 60
AugmentationNGSkillChance = 15
AugmentationMidSkillChance = 30
AugmentationHighSkillChance = 45
AugmentationTopSkillChance = 60
# These controls the chance to get a Base Stat Modifier in the augmentation process
# Note:
# No dependancy on LS grade
# Retail: 1
AugmentationBaseStatChance = 1
# These controls the chance to get a glow effect in the augmentation process
# Note:
# No/Mid Grade Life Stone can not have glow effect
# if you do not get a skill or Base Stat Modifier
# On Retail you can not get glow effect with NoGrade LS
# Retail: 0, 40, 70, 100
AugmentationNGGlowChance = 0
AugmentationMidGlowChance = 40
AugmentationHighGlowChance = 70
AugmentationTopGlowChance = 100
Interlud:# Configuration file for enchant settings
# % Chance of succeding to enchant an item when it has a chance of breaking(destory item)/resetting(set enchant back to 0)
# Standard Enchant Scroll
EnchantChanceWeapon = 65
EnchantChanceArmor = 65
EnchantChanceJewelry = 54
EnchantBreakWeapon = True
EnchantBreakArmor = True
EnchantBreakJewelry = True
# Crystal Enchant Scroll
EnchantChanceWeaponCrystal = 75
EnchantChanceArmorCrystal = 75
EnchantChanceJewelryCrystal = 54
EnchantBreakWeaponCrystal = True
EnchantBreakArmorCrystal = True
EnchantBreakJewelryCrystal = True
# Blessed Enchant Scroll
EnchantChanceWeaponBlessed = 65
EnchantChanceArmorBlessed = 65
EnchantChanceJewelryBlessed = 54
EnchantBreakWeaponBlessed = False
EnchantBreakArmorBlessed = False
EnchantBreakJewelryBlessed = False
# Enchant limit (unlimited on default)
EnchantMaxWeapon = 25
EnchantMaxArmor = 25
EnchantMaxJewelry = 25
# Safe till
EnchantSafeMax = 3
EnchantSafeMaxFull = 4
# Enchant hero weapons? (default: Fals)
EnchantHeroWeapons = False
# Alternate Dwarf enchant system (default: False)
# if enabled a lvl 20 dwarf can enchant up to 5
# lvl 40 up to 10
# lvl 70 up to 15
EnchantDwarfSystem = False